{"id":3494,"date":"2013-04-11T15:26:57","date_gmt":"2013-04-11T23:26:57","guid":{"rendered":"http:\/\/www.mn8studio.com\/_v3_MN8\/?p=3494"},"modified":"2024-05-14T15:09:16","modified_gmt":"2024-05-14T23:09:16","slug":"oblivion-vika-control-station","status":"publish","type":"post","link":"https:\/\/mn8studio.com\/_v3_MN8\/oblivion-vika-control-station\/","title":{"rendered":"Oblivion &#8211; Vika Control Interface"},"content":{"rendered":"<div id=\"Oblivion - Vika Control Interface\">\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_01.jpg\" alt=\"Vika's Screen Control Interface in Final Film\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_02.jpg\" alt=\"Vika's Screen Control Interface in Final Film\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_03.jpg\" alt=\"Vika's Screen Control Interface in Final Film\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_04.jpg\" alt=\"Vika's Screen Control Interface in Final Film\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_05.jpg\" alt=\"Vika's Screen Control Interface in Final Film\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_06.jpg\" alt=\"Earlier Version of Vika's Screen Control Interface\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_07.jpg\" alt=\"Earlier Version of Vika's Screen Control Interface\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_08.jpg\" alt=\"Map Zoom Level Exploration\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_09.jpg\" alt=\"Map Zoom Level Exploration Closeup Detail\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_10.jpg\" alt=\"Map and Early System Readout Data Exploration\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_11.jpg\" alt=\"Early Readout Data Design\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_12.jpg\" alt=\"Alt Map and Early System Readout Data Exploration \" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_13.jpg\" alt=\"Drone and Resource Gatherer Screen Detail\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_14.jpg\" alt=\"Storypoints Communicated via Map and Icons\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_15.jpg\" alt=\"Early Drones Down Screen Detail Design\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_16.jpg\" alt=\"Map Zoom Level and Terrain Exploration Layout\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_17.jpg\" alt=\"TET Comm and Sally Feed Interface Design Detail\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_18.jpg\" alt=\"Drones and Resource Gatherers Interface Design Detail\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_19.jpg\" alt=\"TET Comm Voice Interface Design Detail\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_20.jpg\" alt=\"TET Map Feed Design Detail\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_21.jpg\" alt=\"Skytowers Interface Design Detail\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_22.jpg\" alt=\"Skytower Rotation Control Design Detail\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_26.jpg\" alt=\"Bubbleship Icon Design Detail Explorations\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_28.jpg\" alt=\"Northeastern United States Before Destruction\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_29.jpg\" alt=\"Northeastern United States After Ocean Depletion Design\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_30.jpg\" alt=\"Key Map Locations for Storypoints - based off select Google Maps locations - not used in Final Film\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_31.jpg\" alt=\"Key Map Locations for Storypoints - based off select Google Maps locations - not used in Final Film\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_32.jpg\" alt=\"Key Map Locations for Storypoints - based off select Google Maps locations - not used in Final Film\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_33.jpg\" alt=\"May Styleframe Design Exploration - based off Google Maps terrain view locations\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_34.jpg\" alt=\"May Styleframe Design Exploration - based off Google Maps terrain view locations\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_35.jpg\" alt=\"May Styleframe Design Exploration - based off Google Maps terrain view locations\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_37.jpg\" alt=\"May Styleframe Design Exploration - based off Google Maps terrain view locations\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_38.jpg\" alt=\"May Styleframe Design Exploration - based off Google Maps terrain view locations\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_39.jpg\" alt=\"Grid Rules for other Designers &amp; Animators\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_40.jpg\" alt=\"Master Oblivion Grid Design for Interface Screens\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_41.jpg\" alt=\"Master Oblivion Grid Design for Interface Screens Detail\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_42.jpg\" alt=\"Master Oblivion Grid Design for Interface Screens Detail\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_43.jpg\" alt=\"Master Oblivion Grid Design for Interface Screens Detail\" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_44.jpg\" alt=\"Master Oblivion Grid Design for Interface Screens Detail \" \/><br \/>\n<img decoding=\"async\" src=\"https:\/\/mn8studio.com\/_v3_MN8\/wp-content\/uploads\/all\/Oblivion\/oblivion_1300px_40.jpg\" alt=\"Outline Detail of Vika's Control Interface Screen in Progress\" \/>\n<\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3],"tags":[376,377,248,31,52,249,247,375,56,225],"class_list":["post-3494","post","type-post","status-publish","format-standard","hentry","category-direction-design","tag-376","tag-control-station","tag-film","tag-graphics","tag-joseph-kosinski","tag-kosinski","tag-movie","tag-oblivion","tag-ui","tag-ux"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/mn8studio.com\/_v3_MN8\/wp-json\/wp\/v2\/posts\/3494","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mn8studio.com\/_v3_MN8\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mn8studio.com\/_v3_MN8\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mn8studio.com\/_v3_MN8\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mn8studio.com\/_v3_MN8\/wp-json\/wp\/v2\/comments?post=3494"}],"version-history":[{"count":31,"href":"https:\/\/mn8studio.com\/_v3_MN8\/wp-json\/wp\/v2\/posts\/3494\/revisions"}],"predecessor-version":[{"id":3948,"href":"https:\/\/mn8studio.com\/_v3_MN8\/wp-json\/wp\/v2\/posts\/3494\/revisions\/3948"}],"wp:attachment":[{"href":"https:\/\/mn8studio.com\/_v3_MN8\/wp-json\/wp\/v2\/media?parent=3494"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mn8studio.com\/_v3_MN8\/wp-json\/wp\/v2\/categories?post=3494"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mn8studio.com\/_v3_MN8\/wp-json\/wp\/v2\/tags?post=3494"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}